Rimworld: Simulated madness

Posted on August 2, 2015 at 6:47 pm

Along with the resurgence of rogue like games in the recent generation, another genre that has exploded in popularity is that of the simulation. I don’t mean like Microsoft Flight Simulator, but instead games that simulate large amounts of complex data to churn out completely random and ridiculous elements to make players develop their own stories in your games. They do this by providing the game engine with a huge number of possible scenarios that all collide with one another to create insane scenarios for players to muddle their way through.
Rimworld has taken the Dwarf Fortress formula and applied it to space. You direct a group of settlers on alien planets and guide them through various catastrophes , largely caused by you and your decisions. They can be anything; food shortages, deer invasions, in fighting between the colonists. The amount of options these simulations offer is staggering.

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